Gris | |
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The cover art of Gris, starring the game's eponymous protagonist. | |
Developer(s) | Nomada Studio |
Publisher(s) | Devolver Digital |
Director(s) | Conrad Roset |
Producer(s) | Roger Mendoza |
Designer(s) | |
Programmer(s) | Adrian Cuevas |
Artist(s) | Conrad Roset |
Composer(s) | Berlinist |
Engine | Unity |
Platform(s) | |
Release |
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Genre(s) | Platform-adventure |
Mode(s) | Single-player |
Gris is a platform-adventure game by Spanish indie developer Nomada Studio and published by Devolver Digital. The game was released for Nintendo Switch, macOS, and Microsoft Windows on 13 December 2018, for iOS on 21 August 2019, and for PlayStation 4 on 26 November 2019. The game is now available for pre-registration on Android as of 12 March 2020.
Pinot Gris is a white-wine grape originally from the vineyards of Burgundy.It is now found in wine regions all over the world. For wines in the pale, light style popularized in late 20th-Century Italy, the variety is typically referred to by the Italian name Pinot Grigio. A member of the extended Pinot family of grape varieties, Pinot Gris is a pink-skinned mutation of Pinot Noir.
The game follows a girl named Gris,[4] who wakes up in the palm of a crumbling statue of a woman. She attempts to sing out, but quickly becomes choked up and the statue's hands crumble, dropping her to the colourless earth below. After landing, the girl continues walking forward and discovers a number of strange structures that seem to be powered by mysterious points of light resembling stars. The girl can collect these lights to gain new abilities, such as turning into a block of stone, and to create new pathways made of constellations.
After reaching a central tower, the girl can travel to four new locations to collect lights and restore colour back to her world at statues resembling the broken one from the beginning of the story. These areas include a desert filled with windmills, a lush forest, underwater caverns, and a world with buildings made of light. Along the way she encounters various living beings, some of which help her on her journey as well as shadowy bird-like creatures which manifest as larger monsters that threaten to consume the girl. The final power the girl obtains is the ability to sing again, which brings life to various plants and mechanical animals.
The girl eventually collects enough stars to form a constellation path to the heavens but the final pathway is blocked by the creature, who morphs into a monstrous form of herself and swallows the girl whole. She wakes up in an ocean of toxic black sludge and swims to the surface. As she climbs a tower rising out of the ocean, the creature tries to pull her back. However, the girl begins singing and the statue begins to reform itself through the power of her voice. Just before she is completely consumed by the black oil, the statue comes alive and begins singing as well, banishing the creature and the sea of despair. The girl and the statue tearfully embrace and she climbs the final constellation path as the world is shown to be restored in colour and light.
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Gris received 'generally favorable' reviews, according to review aggregatorMetacritic.[5][6]
EGMNow wrote that 'with an arresting art style and admirable commitment to minimalist game design, Gris manages to turn a straightforward, often derivative platformer into something that feels far more special and important.'[9]
GameSpot stated 'Gris understands intrinsically how magical video games can be and continually pushes your imagination until you're almost bursting with joy. The ways in which it reinvents itself as you gain powers and dive ever deeper into this world is truly special, and just as it knows exactly when to pull back the camera or introduce a new song, it's keenly aware of when it's time to say goodbye. Like a comet streaking across the sky, Gris is full of wonder and beauty and leaves you with a warm glow in your heart.'[12]
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As of March 2019, Gris has sold 300,000 copies worldwide.[18]
Year | Award | Category | Result | Ref |
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2019 | New York Game Awards | Off Broadway Award for Best Indie Game | Nominated | [19] |
46th Annie Awards | Character Animation in a Video Game | Won | [20] | |
D.I.C.E. Awards | Outstanding Achievement in Animation | Nominated | [21] | |
Outstanding Achievement in Art Direction | Nominated | |||
National Academy of Video Game Trade Reviewers Awards | Animation, Artistic | Nominated | [22][23] | |
Art Direction, Contemporary | Won | |||
Original Light Mix Score, New IP | Nominated | |||
SXSW Gaming Awards | Excellence in Art | Nominated | [24] | |
Excellence in Visual Achievement | Nominated | |||
Excellence in Musical Score | Nominated | |||
Most Promising New Intellectual Property | Nominated | |||
Game Developers Choice Awards | Best Debut (Nomada Studio) | Nominated | [25][26] | |
Best Visual Art | Won | |||
15th British Academy Games Awards | Artistic Achievement | Nominated | [27] | |
Debut Game | Nominated | |||
Music | Nominated | |||
Italian Video Game Awards | Best Art Direction | Nominated | [28] | |
Best Indie Game | Won | |||
Game Beyond Entertainment | Nominated | |||
2019 Webby Awards | Best Visual Design | Won | [29] | |
Games for Change Awards | Best Gameplay | Won | [30][31] | |
Golden Joystick Awards | Best Visual Design | Nominated | [32] | |
Titanium Awards | Best Art | Won | [33][34] | |
Best Spanish Development | Nominated | |||
The Game Awards 2019 | Best Art Direction | Nominated | [35][36] | |
Games for Impact | Won | |||
Fresh Indie Game (Nomada Studio) | Nominated |