LightWave 3D 2018 - is a complete solution for 3D modeling, rendering and animation. LightWave 3D is widely used in the production of television programs and films, the development of video games, the creation of three-dimensional graphics and print design, LightWave artists received more Emmy® awards for visual effects and animation than any other CG artists. LightWave 3D 2018 Crack Mac is the compelet featureable and most effective and also easy as compair to other 3D tool and softwares. Most of the artisit use this software for makinf 3D thing and animations.Making images for print, web, industrial design, architecture, medical imaging, and also a lot more are cases of its software. When time is short and the job impossible, LightWave 2018 simply delivers. Workflow enhancements and powerful new tools solve your animation and design challenges and streamline your creative process. Direct and robust, LightWave 2018 serves the artist first, for visual effects, motion graphics, game development, architectural visualization, product design and advertising. Nov 01, 2018 LightWave 2018 gives you the workflow and functionality you’ve heard about, along with new, interactive tools for a real-time experience. You get the speed, flexibility and control you need to create quickly, easily and affordably. LightWave 3D combines a state-of-the-art renderer with powerful, intuitive modeling, and animation tools. Workflow enhancements and powerful new tools solve your animation and design challenges and streamline your creative process. Direct and robust, LightWave 2018 serves the artist first, for visual effects, motion graphics, game development, architectural visualization, product design and advertising.
LightWave 2018 for Windows and Mac OS will be available for sale on January 1, 2018 at 12:01am GMT. LightWave 2018 will be $995USD. Registered owners of any previous version of LightWave 3D can upgrade to LightWave 2018 for $295USD through March 31, 2018. Educational pricing is also available.
LightWave 3D 2018.0.1 Mac OS X 139 MB.
NewTek LightWave 3D is a complete solution for 3D modeling, rendering and animating. Widely used in television and film production, video game development, print graphics and design, LightWave artists have won more Emmy Awards for visual effects and animation than any other artist of CG. In addition, LightWave is designed to be used by a single artist, a small team or a major facility, with seamless integration into various channels.
LightWave 2018 provides workflow and functionality you’ve heard, along with new interactive tools for real – time experience. You get the speed, flexibility and control you need to create quickly, easily and affordably.
LightWave 3D combines a state of the art renderer with powerful, intuitive modeling and animation. Tools that may cost more in other professional 3D applications are part of the product package, including 999 free render nodes multiplatform, free technical support and more. LightWave is enjoyed worldwide as a complete 3D production solution for visual effects in film and television, broadcast design, print graphics, visualization, game development and Web. LightWave is responsible for more artists win Emmys than any other 3D application.
Major studios and post-production houses have spent years riding their custom pipes, often at great expense and require a large number of technical staff to maintain. These complex conduits are perfect for companies with hundreds of employees, but may be overkill for most studies worldwide with 40 employees or less.
LightWave is perfectly suited to large pipes multiple software, with its powerful sharing tools including FBX, GoZ ZBrush, Collada, Unity Game Engine Support and Autodesk Geometry Cache. Unlike other software packages, LightWave offers artists and studios a complete solution from start to finish from the outset. Robust modeling polygonal and subdivision surface. Texturing tools splendid PBR, with powerful shaders dedicated materials. Powerful animation tools and rigging. Volumetric incredible systems and dynamic effects. A Global Illumination rendering engine, award-winning production proven, integrated. You decide which workflow or pipeline LightWave your specific needs and puts all the tools in their hands.
LightWave has been the choice of countless studies and artists for more than 25 years. Chances are that LightWave was used to create many of your movies, TV shows and games.
Newtek Lightwave 3D v2018.0.3 Build 3066 (x64)
Newtek Lightwave 3D v2018.0.3 Build 3066 (x64) 269 MB
LightWave 2018 – powerful, intuitive, streamlined, proven. When time is short and the job impossible, LightWave 2018 simply delivers. Workflow enhancements and powerful new tools solve your animation and design challenges and streamline your creative process. Direct and robust, LightWave 2018 serves the artist first, for visual effects, motion graphics, game development, architectural visualization, product design and advertising.
LightWave 2018 New Features:
Physically Based Rendering System
LightWave 2018 features a completely re-written shading, lighting and rendering architecture. The new PBR engine allows you to create images with greater realism and accuracy, yet remains intuitive to use.
Render & Light Buffers
To complement the new shading engine, render buffers for shading have been overhauled to deliver more flexibility and power for working with compositing. LightWave 2018 features new light buffers for breaking out lights and custom buffers that allow you to create any type of render buffer using the power of the node editor, including real-time preview of new buffers in any viewport using VPR.
New Volumetric Engine
Using the new volumetric engine and primitives, you can specify physically based properties for your clouds and fog. These include, Scattering, Absorption, and Emission parameters, along with the use of powerful node networks to control all parameters.
OpenVDB Support
New support for the Academy Award-winning OpenVDB library for volumetric data interchange. OpenVDB allows volumetric simulations from other 3D software such as Houdini® or Maya® to be imported and rendered in LightWave using the new volumetric engine.
New Lighting Architecture
The new lighting architecture brings physical lights that can be optionally visible to the camera. Primitive lights turn any geometry or primitive object into a physical light. Portal lights aid interior rendering. Environment light gives the look of Global Illumination without the render time. In addition, there is improved loading of IES web files which allow closer matching to the intensity of real manufactured lights.
New Surface Editor, Material Nodes & Surface Preview
The Surface Editor has been overhauled for the new shading system with powerful node-based materials under the hood that are presented with a familiar interface including an enhanced Surface Preview feature.
New Virtual Reality Camera
Create stunning virtual reality content using the new VR camera: includes both cylindrical and spherical modes with stereoscopic support. Ideal for creating stereo 360-degree renders and animations for VR applications or even to create your own HDR lighting probes.
New Modifier Stack & Nodal Modifiers
Unlocks and simplifies the previously fixed order of operations for Bones, Morphs, Subdivision and Displacements. Drag and drop to re-order mesh deformations interactively.
New Cel Shader & Enhanced Edge Rendering
Offers flexible non-photoreal render control over material shading and allows gradient-based cel shading, while Edge Rendering can now use any material available in the Surface Editor to shade any line.
Improved FiberFX Integration
Fibers are now generated using the new primitive object architecture. FiberFX is expanded to integrate closely with the new lighting and shading system and can use any material on the fibers.
New Layout-based Parametric Shapes
Parametric shapes allow you to create virtual primitive shapes in Layout that can be displaced, surfaced and rendered without needing any geometry or the memory overhead that comes with highly sub-divided geometry.
New Physically Based OpenGL
Experience impressive real-time visual feedback with the enhanced PBR OpenGL system which includes added support for the new physically based materials, awareness of light exclusions, respect for light Specular / Diffuse toggles, and an accurate real-time representation of the new cel shader.
Noise Reduction Filter
Speeds up render times by using less Global Illumination rays and shading samples, while allowing for clean up of the resulting noise using the NR filter instead of increased render settings.
New Modeler Features
A ‘Layout View’ viewport shows the current camera view from Layout. In addition, LightWave 2018 Modeler provides new fully interactive tools including Lattice, Smoothing, Array and Spline Bridge to speed up your modeling.
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Workflow Enhancements
• UDIM Support • Per-Object Interpolated / Brute Force • Floating Viewports • Render Presets • Preview Render Pass • Multi-Selection Editing of Modifiers • Improved Render Progress View • Fixed Autokey Mode • Improved Layer Tools in Modeler • Proportional Scaling in Layout • Image Viewer RGBA Channel Toggle • Image Viewer / VPR Normalize Display Toggle • Viewport Numeric Readout for Move and Scale • Preset Shelf Improvements • New Network Render Controller
System Specifications:
Intel® Core™ 2 or AMD Athlon™ II Processor (or better)
64-bit System RAM: 4GB minimum
Available USB Port (for users with existing hardware dongles)
64-bit: Windows 7 through Windows 10 64-bit Edition
Whats New:
Updates: official site does not provide any info about changes in this version.
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